California is a ship without game play identity. This isn't exactly welcome for such a slow brick with a big squishy snoot to boop. Florida's "Golden Eagle" camouflage has the same pin-up girl on her funnel as the camouflage made available for the new American tech tree battleships. I'm surprised by how much I enjoy this camo, though that may simply be because I'm not big on the other two. Maybe Repair Party needs to be a little less unique on cruisers, other than UK zombie type or other such quirks. VERDICT: Pretty darned good for raw concealment values, though she struggles to spot stuff on her own. It's too bad she doesn't have the agility to make better use of this trait. Unfortunately she can't really take advantage as well as another battleship might because of her slowness. in other words, you are more likely to find claifornians in claifornia than floridians in florida I think she's too soft to be good enough to be a true BB and that makes it doubly hard when paired at top or mid tier where you are expected to be the beater for your team. Unfortunately the state of the CV rework makes AA unrewarding and frankly useless at times no matter how much of it you have. Now it's just a reminder of how much potential is wasted in the current meta. Granted I have California too (mostly due to 1. Both wins and 109k average damage. I'm getting a lot of mileage out of this graphic. This speaks a lot to how badly the skill system needs to be reworked given how optimized skill choices have become, That would be great - but they'd have to actually fix the gameplay and change some ships to actually get us to a point there isn't just one optimized loadout.. Such wasted potential. She has excellent AA firepower. Let's pretend Arizona doesn't exist. I'm left to wonder what the point of California's design implementation as is. Great work . as usual. Florida's artificial fragility instead comes from three sources. The most influential of these is her citadel placement and geometry. Any battleship with her citadel sitting high over the waterline and abutting against the ship's exterior has a big ol' weakspot that's pretty easy to exploit. That, in of itself, isn't enough to damn a ship. For example, Soviet battleships all share this weak point, but many (if not most) of them are considered super-tanky. Therein lies Florida's second weakness: she lacks any form of extended armour to assist with shattering HE shells and ricocheting incoming AP rounds. While her amidships deck is a respectable 37mm, her butt, snoot and upper hull are all highly vulnerable. 25mm and 26mm armour are easily over-matched by the oh-so commonplace 380mm+ AP shells found at this tier. This armour similarly doesn't hold up against HE spam from cruisers and some destroyers. Thus Florida is much more limited when it comes to tanking incoming rounds. She can bounce 356mm armed battleships throwing AP in her face for days but angle improperly or test your luck against larger caliber guns and she goes down in a hurry. COVID-19 Cases and Deaths in California vs Florida in Spring 2021 and Cumulative Through April 2021. But given CA's epic history, it does irritate me to see so much love lavished on their napkinwaffe RU BB and KM CV lines, while CA gets this treatment. Heres how you can watch Mondays game: UNC-FLORIDA STATE TV, RADIO, AND STREAMING INFORMATION. Uses the improved battlecruiser dispersion instead of that of American battleships. Small hit point pool for a tier VII battleship. As for the economic impact, Californias unemployment rate more than doubled to 9.3% since February 2020, while Floridas rose by less, from 3.3% to 5.1%. Although nothing can beat Atlanta in Narai in terms of farming potential, I think Florida is one of the OK BBs to use in Narai. Horrible gun handling and appalling gun firing angles. California's protection scheme is perfectly adequate for a tier VII battleship. Despite their outdated designs, they went on to not only find a role in the fast-modernizing US Navy but they went on to engage triumphantly in one of the final battleship surface actions in history. Most of her teeth come from her 40mm Bofors and 20mm Oerlikons, barring a CV being gracious enough to face-plant into a flak-cloud. These do not survive long under HE fire and even cursory smattering of HE rounds will quickly reduce the effectiveness of her AA and open her up to the potential of air-attack. +1 upboat for the review. In Florida, life is good. This is largely owing to what should be her main selling feature being laughable. Mouse. Furthermore, that big 26mm area is just begging to receive hits from HE spam. I've sorted these by the formula of [ AA dps x { range - 1km} ]. It's not a perfect system but it does weight heavier, longer-ranged firepower over masses of short-ranged defence. Her stern is made up of composite layers of armour beneath the 26mm outer shell in a similar vein to Giulio Cesare's bow. But generally, they should be returned to their previous roles that CL were better DD hunters, while CA stood a better chance vs BB's as opposed to 152 m death rain that melts everything. If they don't want people comparing her to Arizona, Arizona needs to be pulled. Her carry potential is limited. While expert players can flex a lot of their in-game knowledge to get more out of Florida's potential, her defensive limitations thwart most attempts to push aggressively. Her guns don't hit hard enough or fast enough and are foiled by even limited angling. Still, she's a nice support ship. If you want to play a more passive, supporting role, Florida works well, especially against CVs. TV: ESPN ( Watch and stream the game live on ESPN+) RADIO: Tar Heel Sports Network. Big, punchy guns are a must. I prefer durability to agility, but I need one of those two elements to be present. If a battleship can't manage these things, they've got a big, uphill battle to win my affections. Some of them still manage it. Scharnhorst, for example, doesn't have the main battery guns to wow me, but she still pulls off a win between her secondaries, fish and the combination of speed and tankiness. I've tried to keep an open mind while play testing Florida, but good gravy, my time in her has not been pleasant. I'm under no illusions that this is very clearly a me problem. Florida herself is a well balanced ship. I just hate her. She doesn't have any one element of this trifecta that I enjoy in my battleships. WebThats a ship that was designed with this exact style of combat in mind, and I would buy the shit out of a BC Lexington. i feel like its an insult to the playerbase that WG expects people to actually spend about 50 bucks on this garbage, truly a waste of devs time and money but isnt that par for the course with WG nowadays? Thus her range becomes even more important. Once you start stacking on any other flaws and they just become unpalatable -- and California's gun handling and reload are some pretty wonky flaws, especially when paired with her slow speed. For me, Lyon is the best BB for Narai, Ashitaka being the second, due to their speed and DPM. There should be no surprises for anyone here. Looking at the charts, i'm surprised how average Poltava is. Her top speed of 27 knots is completely acceptable for a tier VII battleship. I wanna gloat like a happy teaboo, but Florida's health is just too appallingly low for me for me to brag with good conscience. Her lacking an entire Repair Party charge just feels mean. However, the larger map sizes makes this a lot more problematic. follow. Florida Scoring. Yet CDC data indicates that California's death rate is gaining ground on Florida, with seven-day average daily deaths at 1.4 per 100,000 residents, compared to While California does have some minor improvements over Arizona, they are (in my opinion) inconsequential. Trouble is, I don't insist on such a ship being American; if I want a ship which does the things Florida does, I have KGV and Lyon. This means the moment you touch their rudder, they dump their speed faster than a tweaked-out college student having their dorm inspected. This ship is slow. Focus instead on her sloppy rudder shift time. She doesn't feel like she handles well because of it. Add on her modest turret traverse rate and she feels like a chunk-lord. California isn't fun to play and that's her greatest crime. The following is a review of California, the tier VII American battleship. Now, let me be clear: Arizona, the tier VI American premium, is awesome. Without allies to road-block, California will be run down, sneaky or not. Ron DeSantis exacts punishment, takes over Disney district on eve of book launch. The Gators average only 0.2 more points than the Wildcats allow (69.3). They'd have to, after more than 4 years, maybe 5 at this point, adjust BB's to take slightly less damage from fires (instead of the 18% that has caused contention since day 1, more so after IFHE, knock it down to at least 15%, much as I'd prefer 12) which would help cut down on the actual need for survivability builds being standard. This season, Florida A&M has been the underdog 19 times and won four, or 21.1%, of those games. It isn't anywhere near as vulnerable. Calfornia does have a higher muzzle velocity and thus better AP penetration over distance. That extra reach is an outright necessity to bring her guns into play before the battle moves on without her. So you can largely forget about getting anywhere fast. On the other hand, Thank you for having the integrity to call WG out on their shenanigans. For example, I loved the Hipper class and Prinz Eugen while most view them as meh at best. Despite constant suggestions to give her improved accuracy and/or range on her secondaries, Wargaming wouldn't budge on keeping them standardized. Florida has access to two different camouflage patterns. By default, she comes with Type 10 Camouflage. However. Fair enough. Granted I have California too (mostly due to 1. Historical Ship and 2. Native Californian) but she is a slow girl relegated to sitting You probably want, Arizona & California's Main Battery Differences. Before patch 0.8.0, the levels of AA firepower California puts out would have been formidable and worth celebrating. I HATE when people hinge whether they are going to buy a ship or not based on her reivew. I'm constantly fighting with her rudder or her guns and she has nothing I value to compensate for it. The Jaguars have not played a game with moneyline odds of -320 or shorter. Wargaming burned me once too often in World of Tanks. North Florida are 4-1 in their last 5 games. I think in this regard the ship is somewhat worth it. Base/Minimum Surface Detection: 13.86km / 12.1kmBase/Minimum Air Detection Range: 10.08km/9.07kmDetection Range When Firing in Smoke: 12.01kmMaximum Firing Range: Between 18.62km and 25.92km, Flordia's concealment values are pretty darned good. She doesn't quite get into that magical sub-12km surface detection range which is quite impressive for a battleship, but at least she gets close. Given her preferred engagement distance, it's pretty easy for this ship to drop off from detection range in typical encounters -- especially given her long reload. If she had a bit more grunt in her engines, controlling the engagement through use of her stealth would be a lot more feasible, but her 27 knot top speed just isn't enough to kite away from all of the battleships she faces, to say nothing of cruisers and destroyers.. Once you start shooting atbroadside targets? I'll play a shoddy ship back to back for hundreds of games provided she's fun (I've done it too -- I loved Atlanta before Surveillance Radar was a thing). For me, Lyon is the best BB for Narai, Ashitaka being the second, due to their speed and DPM. I just came to read another review by LWM, and do not have Florida, but I have been farming in Narai since other farming OPs were taken down. Altho She's just not fun and you can get a similar (and better!) The only thing to watch out for is if one your DD/CL uses smoke and hide all other ships, MO will target you and you don't want that with Florida's armor. However, California's an important release and, more pressingly, I don't feel she's a good ship. California gets no tools to seriously mitigate this. Tip from Donald L. Tucker Center is at 7 p.m. AP penetration is more of a contentious issue for Florida. ET. However this gap isn't quite as pronounced as the difference in speed would suggest as Arizona has higher Krupp, a coefficient WG uses to directly modify penetration values. Her improved dispersion via sigma will only be apparent over the course of multiple games rather than individual matches. Tweak are play and all that way, far more interesting. With that in mind, this review is going to myopically focus on the differences between Arizona and California and why one ship is worth the money and the other is a slap in the face. When it comes to Florida vs California to live, Florida is significantly more affordable than most parts of California. Simply put, it's the only thing which makes this ship viable as a tier VII vessel and even then it barely passes muster. ET (ESPN). So you can play a mid tier IJN or RU DD that while better respectively at torpedo attacks and gunnery, could opt to play more ninja torp assassin or wild west cowboy based on player preference - and still be good at it. There's lots of ways they could have gone about it, though I think the most elegant solution would have been to give her 32mm structural plate on her bow, stern, deck and upper hull, akin to a tier VIII battleship. In her third slot, you have the choice between a, In the second slot, begin your fire resistance build with, Most people are going to want to spring for more range for California and thus, 3% bonus concealment from surface targets, 10% reduction to post-battle service costs, California has more range (19.9km vs 16km), California's AP shells do more damage (10,500 vs 10,300), California has a faster reload (34.2s vs 35s). California is a longer ranged Arizona with slightly improved damage output between better AP shells and a faster reload. Phenomenal AA power is watered down more heavily than American Lite Beer. The net effect is that though California has a 20.5 knot top speed, she's usually flirting with much less -- as little as 15.3 knots at 4/4 engine settings. WebFlorida has an improved dispersion formula, but poor sigma. In battle, targets are moving at different angles and speeds which makes any reasonable evaluation exceedingly difficult unless there is a tremendous change in performance. Though they would have to actually work on balancing CV's (a lot of ordnance damage needs to come down, AA needs to be fixed/balanced, plane regen/hanger needs to be worked on, etc) and bring back odd tiers before we get to that. Queens are 9-8 in their road games against the spread. California's citadel (in yellow) is fully submerged well below the waterline. Those are my sentiments to the silent warriors. They are truly the ones that really profoundly had (has) an effect to the mass public, unlike the affect the Whiskey Golf tries to show in their own efforts. Take this review lightly. There's a pretty hard cap on how far skill will take you with this ship. The LSU Tigers womens basketball team strung together its second-straight win since a disappointing loss to South Carolina on Sunday, beating Florida on the road 90-79. It should be hella tasty and refreshing. Florida's citadel layout tells you all you really need to know about this ship's durability. The TL:DR is that her citadel abuts against the exterior of her hull and it sits above the waterline. With only 285mm worth of belt protection, this exposed "T-section" of her citadel is stupid-easy to bullseye for waterline-aimed shots from enemy battleships. For 380mm+ AP shells aimed at her bows, her transverse bulkhead is almost as vulnerable. All things told, it's not bad for helping keep shells out (especially when angling). The totals have gone OVER in 3 of Queens' last 5 games. March 1, 2023 10:00 am CT. Auburn baseball plays Florida A&M on Wednesday evening, and if youre wondering how you can watch the action live, youve come to the right place. Top Speed: 20.5 knotsTurning Radius: 640mRudder Shift Time: 14.7 seconds4/4 Engine Speed Rate of Turn: 3.7/s. Florida seems to have the speed to get to this position. Is California worth it? WebA Captain's hands-on guide to effectively helming the U.S. LOCATION: Donald L. Tucker Center in Tallahassee, Florida. While California has the slight edge in health, it pays to keep in mind that Arizona has a large hit point pool for a tier VI battleship while California is on the low side of average for tier VII. And she gains naught for these handicaps. The 0.1 sigma difference is imperceptible in game play -- you couldn't tell the difference if you tried. California has a boring ol' 14% healed over 28s, not the 16.8% of the KGVs and Hood, the 40% Nelson or even Colorado's 18.48%. Were it me at the helm of California's project, if improving her offense was off the table I would have done something here. March 1, 2023 10:00 am CT. Auburn baseball plays Florida A&M on Wednesday evening, and if youre wondering how you can watch the action live, youve come to the right place. By However, without it being paired with improved agility or durability, this bonus is merely nice to have, rather than ship-defining. You probably want Expert Marksman over Adrenaline Rush on your first pass. Her protection scheme is otherwise fine though her snoot is a huge weak spot. Florida basketball got back on the winning track on Tuesday night with a 77-67 win over the Georgia Bulldogs on the road in the penultimate regular-season game for the Gators. I have felt these three combined weaknesses acutely with Florida. I don't feel that they're enough to damn the ship, but they are very obviously weaknesses. Unlike the higher tiered sniper-battleships, Florida finds herself more often in claustrophobic maps where she cannot rely on simply out-ranging targets. She's asked to tank a lot more more than say, Champagne. Even when she does appear on larger maps, this comes with the threat of higher-tiered opponents and more overmatching guns so it's catch 22. Knowing which opponents you can face tank and which you can't are important. But so very often I was forced to show my cute butt and kite away when the pressure was on. Florida's not-good(ish) forward fire angles meant that firing all three turrets forward was just asking to have shells rammed into her stepped citadel. It was far safer to fight, firing over her shoulder with her forward turrets slinging shells to her rear., Being far more limited in what aggressive plays this ship can make hurts her carrying ability. Turning to fight will often just get you killed. It limits what decisive actions she can take. It's hard to be heroic if you're constantly forced to follow Sir Robin's playbook.. VERDICT: You would think that for a sniper-battleship, her guns would be fun. But they're not fun. I didn't have fun at all with these weapons (except for maybe paddling a lolibote or two at very close range. Arizona is "long ranged" for a tier VI battleship once you install Gun Fire Control System Modification 1, so you largely duplicate California's schtick there too. Oh no you didn't! Other than Shimakaze (which needs it only really on it's stock torps) the old IJN torp line needs the range it's torps are spotted back down to the same levels as every other nation not using DWT's, or at least cut in half or reduced to .1 over. Has one fewer Repair Party charges than most other battleships. Thank you for everything. And thank you all for reading. I'm going to take some time sorting and organizing some of my older reviews over the next week or so. In World of Warships, Florida represents the design XVI-C if the North Carolina-class would have ever been built this way. She also presents the same battlecruiser characteristics as Champagne and Slava with an improved dispersion but lighter armor than other battleships at her tier. Though I can agree Atlanta would probably be better thanks to her ability to farm transports and DDs with her 127mm daka. Florida's consumables are a little weird. There are two items of note: The big takeaways here are that Florida has access to Defensive AA Fire and her Repair Party has one fewer charge. You can see just how massive her 35mm anti-torpedo bulges are. In terms of pricing, Legoland Florida is slightly cheaper than Legoland California. DD's need their stealth back, or they need survivability. Just saw ichase's vid also. As a Californian and a player whose been as eager to sink my teeth into some California play as I would be a good fish taco, this review of what the ship is about is akin to finding a brown layer of over ripened avocado in that taco and being fearful it might actually be a cream of cow pie spread. Summary so far: Worse protection than Arizona, tier for tier, but that's largely owing to a deficit of hit points as a tier VII battleship. This is a booby prize in the current meta. California is a hard pass. Why she has such high reload on such small guns at tier 7 when the similarly armed 356mm KGV has a 25 second reload AND has the 1/4 pen British HEHeck even if they'd given her 28 second reload it would make sensebut in all she offers so little compared to the Arizona but worse matchmaking makes her a pointless port queen of a ship. Floridas games this season have gone over 6.5 goals 37 of 62 times. Hes played the game since then but you can tell he has not played it much based on HOW he plays some ships. Her 31mm rear deck will help shatter small-caliber HE shells too, as will her 50mm armoured secondaries. If I were to purchase one, Florida would get my money for sure., Whilst I appreciate the very solid review you have provided for yet another ship, I am far more appreciative of your last few paragraphs on @Critter8and the rest of you folks. Now that said, with this high-profile release covered and my feels (hopefully) clearly broadcast, I'm taking some much needed time off. Unlike Arizona which finds herself occasionally enjoying the 36km x 36km claustrophobic maps of lower tiers, California more often than not sees the 42m x 42km and 48km x 48km maps of higher tiers. LittleWhiteMouse, October 12, 2020 in General Game Discussion. It's just the 26mm outer portion until you smack the transverse bulkheads protecting her citadel. This might have meant something back before the CV rework, but it's a joke currently. They have averaged 3.5 goals per game (35 total) over that stretch. They'd also have to stop with things like secondary's being a national flavour thing. Ostensibly, California's range is supposed to help her here. She's missing an ice-breaker bow like the aforementioned German ships. No, really. The final thing to keep in mind is that because of her long range, every time she pulls the trigger, she rings the dinner bell. The last piece of her squishy puzzle is her effective health pool. Florida's hit point pool is small for a tier VII battleship. Heck, it would be on the low end for a tier VI battleship. This isn't enough to damn her in of itself -- she's not so low that she's on Viribus Unitis levels of parody. But a smaller hit point pool means that she heals less penetrating damage with her Repair Party. While this has no impact on fire and flooding damage (as their damage amount scales with the starting hit points of the ship), 10,000 damage worth of penetrations hurts Florida more than other tier VII battleships. But there's more. Florida comes with one fewer charges of her Repair Party, so this deficit is felt even more.. against a destroyer at stupid-close ranges. But against any other target, her HE is just found wanting. Instead, she has Gun Fire Control Modification 1 which increases her main battery gun range. These reviews have significant amounts of data and stats, plenty to draw your own conclusions. As much as I would like to be excited about her range, she needs it or the ship simply doesn't work. NikoPower (of CorgiFleet fame). From those conversations, For me, Ship Comrade allowed me to greatly increase the quality of my reviews. This long format, like you're seeing here with Florida, was facilitated entirely by having my content written for Ship Comrade. Critter8 encouraged CCs like myself and, I am here and there every where and no where. Look at all of this negative space! This is what happens when I scale the HE values to the same scale as the AP values. The order of ships shuffles a bit with German HE shells being terrible and British and Japanese HE shells doing more damage than you might otherwise expect for their calibre. Florida's HE performance remains unfortunate. However, given the troubles with her AP shells, you'll still be reaching for them often. Florida wins this battle hands down. She has Gun Fire Control Modification 1 which increases her main Battery wows california vs florida.... ( watch and stream the game since then but you can see just massive. Is somewhat worth it have not played it much based on her modest turret traverse and. Pressure was on individual matches Narai, Ashitaka being the second, due to their speed and DPM does a! 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